![]() ![]() There are indications that elements of Bombergirl's gameplay may take some inspiration from games of the MOBA genre. Rush Time gives the losing team a great advantage to take the lead of the battle. Rush Time can only occur once for each team per match. ![]() The team members' bomb count, firepower, and speed stats are also greatly increased, and their skill charge time is greatly reduced. During this time, all team members' of the losing team has their HP fully restored. During battle, if the two teams' Power Gauges differences greatly, the losing team in the moment will enter Rush Time. The objective is to destroy the enemy's base or to have their base on lower health than your's. When playing, the enemy's Team is depicted red, and the Player's Team is depicted blue. The cabinet also includes a third screen above the main screen used by the player, which allows spectators to have a better look at the action from different angles. This button is presumably used to activate a special attack. The game has an unorthodox control scheme with an unusual joystick, a large touch screen, and a gigantic red button that dramatically pops out of the machine via a motorized mechanism in the late stages of a match. To comfortably accommodate 8 players at once, battle maps appear to be quite large. 4 cooperative team battles, where each team has a shared life bar. Not much concrete information is known about Bombergirl to non-Japanese speakers at the moment, but it is focused on 4 vs. ![]()
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